Show notes/advanced rules
Hide notes/advanced rules
 
Name Turns Effect
100k Fortifications 6
100k Walls 6
125k Fortifications 7
125k Walls 7
150k Fortifications 8
150k Walls 8
200k Fortifications 9
200k Walls 9
250k Fortifications 11
250k Walls 11
25k Fortifications 3
25k Walls 3
2nd castle 2 Holds another 5000 people securely
300k Fortifications 13
300k Walls 13
3rd castle 2 Holds another 5000 people securely
4th castle 2 Holds another 5000 people securely
50k Fortifications 4
50k Walls 4
75k Fortifications 5
75k Walls 5
Academy 2 Produces 50 magical research points
Academy of Abjuration 4 Produces 50 magical research points and 100 abjuration research points
Academy of Daemonic 4 Produces 50 magical research points and 100 daemonic research points
Academy of Dark 4 Produces 50 magical research points and 100 dark research points
Academy of Destruction 4 Produces 50 magical research points and 100 destruction research points
Academy of Light 4 Produces 50 magical research points and 100 light research points
Academy of Necromancy 4 Produces 50 magical research points and 100 necromancy research points
Airport 2 Stores Airships
Border forts 2 Provides early warning of attackers
Castle 2 Holds up to 5,000 people safely
Covert centre 2 Provides increased couterspy ability
Expanded academy 4 Produces 100 magical research points
Expanded airport 4 Holds many airships
Expanded shipyard 4 Produces 200 ship points if on the shore, airship points otherwise
Expanded temple 4 Produces two temple points
Expanded university 4 Produces 100 mundane research points
Harbour walls 10 Provides protection against enemy ships and storms
Hospital 2 Reduces the effect of overcrowding by 10,000
Militia centre 2 Improves the response time and equipment of the militia
Sewer system 4 Reduces the effect of overcrowding by 20,000
Shipyard 2 Produces 100 ship points if on the shore, airship points otherwise
Slave prison 2 Holds slaves in a more secure area
Temple 2 Produces 1 temple point
University 2 Produces 50 mundane research points