Operatives

Spies, assassins, thieves, saboteurs, counter insurgents, terrorists, cults and secret police; all are grouped under the heading of operative. They are your shadowy people that perform nefarious acts that you decide are needed. Operatives can pass back information, incite the population, sabotage buildings and even assassinate leaders.

Seeing secrets

Spies automatically provide intelligence reports on all the cities that you put them in. They also provide information on the armies based in or around the cities they inhabit. From time to time you'll probably want more information, this can be obtained by asking specific questions in your team forum.

Burning buildings

Sabotage is very useful for removing your opponent's buildings, ships and supplies. The effects of a sabotage are very circumstantial, it depends a lot on the defences that your opponent uses and what the targets are.

Assassination

Assassination is a very popular tactic, mostly because a dead enemy is probably unable to kill you. As with comedy, timing is everything with assassination. Killing your enemy the night before a battle is much more effective than a month before. To perform an assassination you must provide orders for how to get to the target, how to kill the target and if you want your operative(s) to survive, how to get out.

Attributes

Operative cells each have different attributes, these determine how good they are at various things:
* Levels range from 1 and up, you gain greatly diminished returns after level 10

Bought and paid for

Cost is based on the different attributes, specifically the formula for cost is:

cost = ((Stealth x Integration) + (Sedition + Sabotage + Assassination + 1) x Observation) x Size